home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Megadoom II
/
MEGADOOM II - iso.7z
/
MEGADOOM II.ISO
/
doom
/
editors
/
system
/
hfde2
/
hfde2.txt
< prev
next >
Wrap
Text File
|
1994-12-18
|
4KB
|
83 lines
WHAT'S IS HFDE/2
────────────────
HFDE/2 started with DOOM, when I found that out of all of the DOOM editors
available, DEU 5.2 was the best, but the interface was very clumsly. So I
created HFDE (a complete hack of DEU with a new GUI) and myself and several
close friends used it to build our PWADS.
When DOOM 2: Hell on Earth came out, I wait patiently for DEU 5.3 to come. A
promised new GUI and full DOOM 2 support were worth the wait. Well, 3 months
later, DEU 5.3 is still held up, so I started a quick convert on HFDE. Thus
HFDE/2 was born.
Well, I passed it around to a few friends on the internet, and everybody loved
it. So, I did more work on it, cleaned it up, fixed alot of bugs and decided
to give it a real release.
But I'm a busy programmer so in order to keep HFDE/2 changing and growing I
hope to build it in to a public project (much like nethack). Hopefully, the
users of HFDE/2 will join in and help mold it into the best editor around.
NEW FEATURE
───────────
Beside the GUI (which is the biggest), HFDE2 has several advancements to DEU.
They are...
■ If you insert a linedef that would split a sector, HFDE2 will automaticly
split that sector.
■ DraftMode. In IMHO it's the only way to work in. Normally, when you
selected multiple objects, and press INSERT to build a new, higher object
(for example, multiple vertexes build a linedef), HFDE2 (and DEU) will
keep the new object highlighted and switch to the proper object mode.
In draftmode, HFDE2 will stay in the current mode, and clear the selected
objects. This makes creating maps with the connect the dots method much
easier.
■ The main editor engine has been redesigned to reduce the # of screen
redraws.
■ When the map scrolls, the grid, and objects are turned off or minimized in
size to speed up the scroll.
■ You can flip a linedef quickly by press the "F" key. This will flip the
currently highlighted linedef (or all the selected linedefs). However if
you have multiple linedefs selected (ie: your in the process of creating
a sector) and you need to flip a single linedef (ie: you run in to a
linedef pointing the wrong way) you can flip JUST THE HIGHLIGH LINEDEF
by pressing CTRL-F.. This can be a lifesaver folks.
■ You can quickly change grid size by pressing ALT-1 through ALT-0 (factors
1 through 10) and SHIFT-ALT-1 through SHIFT-ALT-0 (factors 11 through
20).
■ The Make Stairs from Sectors command in the Misc. menu is one of the most
powerfull new features. HFDE2 can quickly turn sectors in to stairs.
To do this, create the sectors for the stairs (just like any normal
sector). Make sure you have a stair landing at the top and the bottom
(ie: the ground floor, and the top floor). Next, select the sectors,
starting with the landing on the top and in order just as if you were
walking down the stairs. Make sure you select the the landing on the
bottom.
Now select make stairs from Sectors and your stairs will be built quickly
and easy like.
A newer version of this function that will automaticly size the stairs is
being worked on, as is the ability to have the ceiling follow the stairs.
JOINING THE HFDE2 PROJECT
─────────────────────────
If you would like to help code HFDE2, or have ideas, suggestions, comments,
or you need tech support (ie: reporting a bug) then you can email me at
"josephw@ramp.com". Please start your message topic with "HFDE2:" so that
my mail client will put your message in to the right folder.
I would really like to be able to stop programming on this and have someone
else pick it up (ie: I want to be the project leader, not the main coder) but
until then I'll have to do.
Remember.. send any questions, ideas, whatever to "Josephw@ramp.com"